Open YMT Generator · All tool guides
Before you start
The target ped, a unique collection name, and drawable/texture counts. YDD/YTD intake can help populate the setup.
Step by step
- Select Ped, then enter Collection name and Resource name.
- Declare each component or prop and its drawable and texture counts. Cross-check them against your actual files.
- Leave Shop meta (experimental) off unless your framework specifically reads it.
- Generate the resource ZIP and read its README for the exact YDD/YTD naming scheme.
- Add your matching models and textures, then test the collection in your clothing system.
What you get
A clothing YMT resource with manifest and naming instructions. It does not create the clothing meshes or artwork.
Troubleshooting
If the wrong item appears, check ped gender, collection name and zero-based drawable/texture naming against the generated README. A count declares availability; it does not create an absent texture.
Next steps
Read Installing and checking results before replacing a working resource. For access, failed jobs or download problems, see Troubleshooting tools.