Open YMT Generator · All tool guides

Before you start

The target ped, a unique collection name, and drawable/texture counts. YDD/YTD intake can help populate the setup.

Step by step

  1. Select Ped, then enter Collection name and Resource name.
  2. Declare each component or prop and its drawable and texture counts. Cross-check them against your actual files.
  3. Leave Shop meta (experimental) off unless your framework specifically reads it.
  4. Generate the resource ZIP and read its README for the exact YDD/YTD naming scheme.
  5. Add your matching models and textures, then test the collection in your clothing system.

What you get

A clothing YMT resource with manifest and naming instructions. It does not create the clothing meshes or artwork.

Troubleshooting

If the wrong item appears, check ped gender, collection name and zero-based drawable/texture naming against the generated README. A count declares availability; it does not create an absent texture.

Next steps

Read Installing and checking results before replacing a working resource. For access, failed jobs or download problems, see Troubleshooting tools.