Create FiveM content without the toolchain.
Convert mods, edit handling, preview paint, and optimize models. Every tool serious FiveM developers need, in one browser tab. No OpenIV, no setup, no downloads.
Start from what you're trying to do
Five hubs. Every published tool lives in exactly one.
Convert
5Turn what you downloaded into something the server can load.
Open convertBuild
14Generate the config and resource files from scratch.
Open buildDesign
8Make it look the way you want, on a live 3D model.
Open designOptimize
5Same assets, smaller download and a faster server.
Open optimizeInspect
11Find what is broken before your players do.
Open inspectEverything
The whole catalog, filterable by hub, by tier, and by name.
Three steps, no install.
Drop the file in
Whatever you downloaded, a zip, a .ytd, a raw .yft. We read the first few bytes and work out what it is, even when the extension lies.
Pick the tool it fits
You get the tools built for that file first, and the ones that merely accept it after. No guessing which of the forty is the right one.
Take the result
Converted, merged, or optimized, downloaded straight back to you. Free tools do this without an account.

Every tool, in one tab.
The whole toolchain, in the browser.
No more juggling OpenIV, CodeWalker, and a folder of sketchy scripts. One subscription, every tool, instant results.
Everything in your browser
See it before you ship
Results in seconds
Collision-safe exports
Every tool you need
Free tools for everyone. Pro tools with one subscription.
Mod Installer
GTA5-Mods downloads into server-ready resources.
Prop Creator
Turn an image, Sketchfab model, or GLB into a drop-in GTA V prop.
FXManifest Creator
Scan a resource folder, get a correct fxmanifest.lua.
oELS Converter
Convert an ELS vcf into an oELS vehicle config + pattern.
zELS Converter
Convert an ELS vcf into a Z_ELS vehicle config .lua.
Paint Booth
Preview paint and texture on a live 3D car model.
- 43
- tools published
- 19
- free, no account
- 30
- formats accepted
- 5
- hubs to start from
Start free. Go pro when ready.
One subscription unlocks every pro tool. Studio lifts every limit; Founders lock in lifetime access.
- All free tools
- Daily conversion limit
- Higher limits for active Discord members
- Every pro tool unlocked
- 80 conversions per day
- Priority conversions
- Cancel anytime
- Everything in Pro
- Unlimited conversions, no daily cap
- Top-priority queue + bulk
- Early access to new tools
Before you hand us a file.
Do I need an account?
Not for the free tools, open one and use it. Signing in is only required for the pro tools, which need a subscription, and for keeping a history of what you have run.
Where do my files actually go?
Working out which tool fits happens in your browser: we read the filename and the first eight bytes, and nothing leaves the page. Running a tool does upload the file, because the conversion happens on our machines.
How long do you keep them?
Seven days by default, then they are deleted automatically. You can set that to fourteen days if you want longer, or to zero, in which case nothing is kept once the job is done.
What if the extension is wrong?
We check the bytes rather than trusting the name. A .yft that is really a zip, or a GTA resource someone renamed to .txt, still lands on the right tools.
Do I still need OpenIV or CodeWalker?
Not for anything on this site. Everything here runs in a browser tab, on Windows, macOS, or Linux, with nothing to install.
Is this made by Cfx.re?
No. Rivo Tools is independent and not affiliated with, endorsed by, or sponsored by Cfx.re, FiveM, Rockstar Games, or Take-Two.

