So you keep building.
Rivo Tools exists so the next person learning to make things for FiveM doesn't bounce off the toolchain and quietly give up.
Most of us started the same way. A copy of OpenIV, a folder of plugins from a Discord link, and a friend's outdated tutorial. Half the tools worked. The other half corrupted your install.
It worked. But it left a lot of people behind.
Every tool we ship is one less reason someone gives up. One less hour fighting a broken install instead of building a scene. One less talented creator who decides this isn't for them.
- 01More servers ship.
- 02More creators stay.
- 03More scenes get built.
We're Vexoa and slightlymelted. We started Rivo Labs to make the kind of software we wished existed when we were figuring this out. Rivo Tools is the toolshop. It's small, opinionated, and it ships every week.
If even one of our tools helps you finish something you would've otherwise abandoned, that's the entire point.
The team behind Rivo Tools.
A small crew at Rivo Labs, distributed across timezones, all working on the same thing: making this stack easier to ship with.
Vexoa
Co-founderHas been building things on this game since he was 13. Still hasn't stopped.
slightlymelted
Co-founderThe reason things don't break. Writes the parts you never have to think about.
Plus contributors keeping the tools sharp behind the scenes.
The toolchain ends when nobody has to talk about it anymore.
When making content for FiveM is no different from making a video or a song. When the only friction left is your own creative judgment.
We aren't there yet. But every week we get a little closer, and we'd rather you spent that time creating than fighting your tools.